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Semiotic Standard

Ron Cobb, from his hand drawn original Semiotic Standard for Alien For all commercial trans-stellar utility lifter and heavy element transport spacecraft. — April 16, 2078

Background

When I saw Alien (1979) for the first time, I was deeply impressed. Not, that I recognized it then, but the crew, the mission, the ship, everything felt far more real than what I was familiar with from series like Star Trek.

In opposite to the tidy, sterile Enterprise the Nostromo was dark, dirty and noisy. As an interstellar mining "truck" it was absolutely credible.

One aspect of this dense impression was surely the work of Ron Cobb, who not only created most (if not all) of Nostromo's interior design, but who's exterior design sketch for the ship was used, too.

I tend to subscribe to the idea that form follows function. If I'm to arrive at a cinematic spacecraft design that seamlessly preserves, as in this case, the drama of the script, the audience has to experience it as something impressive and believable.

My method for designing the Nostromo interiors was to emulate the engineering of the entire landing shuttle as though it were real, from the interior to the exterior and back again.

Recently I learned about the Semiotic Standard, the "icon" set Ron designed to label Nostromo's doors and doorways.

From Ron Cobb, hand drawn original Semiotic Standard.
From Ron Cobb, hand drawn original Semiotic Standard.

"Typeset In The Future" has a wonderful analysis of much of Ron's (and others'?) work on the Nostromo (and on Alien in general).

Motivation

There are some well-done digitalized versions of Ron's original designs, from mostly accurate (e.g. the non-square aspect ratio) to more modern, fancy variants.

So it was not really necessary to recreate yet another Semiotic Standard icon set.

But at the time I read the Typeset-In-The-Future Alien article, I was not aware of them, and I decided such an icon set has to be created.

The ideas behind it and their realization were so brillant, they deserve to be preserved. Such a clean and consistent design is a rarity nowadays, i.e. when icons automatically are cropped circular to provide sense of common design.

I am not a designer and I did not work often with vector graphics before. It challenged me, and if I have enough time, I enjoy challenges. Furthermore I felt recreating these icons as authentic as possible were a good way of adoration for Ron's masterstroke.

Procedure

The journey is the reward.
Chinese proverb

I began naively, not even following the original aspect ratio, just playing around with Inkscape on some first few icons. That turned out to be a good decision, based on my poor knowledge of Inkscape.

Later, then prepared with a little more experience, I started the final approach. I used Inkscape's cloning and attribute inheritance a lot, making it easier to change attributes for all icons at once (colors, rounded corners, etc.).

I am pretty satisfied with what I learned and what I had achieved so far. :-)

Results

Ron Cobb's hand drawn original
My SVG version
Ron Cobb's hand drawn original
My SVG version

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